Minggu, 13 Februari 2011

Download PDF Getting Started with Coding: Get Creative with Code! (Dummies Junior)

Download PDF Getting Started with Coding: Get Creative with Code! (Dummies Junior)

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Getting Started with Coding: Get Creative with Code! (Dummies Junior)

Getting Started with Coding: Get Creative with Code! (Dummies Junior)


Getting Started with Coding: Get Creative with Code! (Dummies Junior)


Download PDF Getting Started with Coding: Get Creative with Code! (Dummies Junior)

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Getting Started with Coding: Get Creative with Code! (Dummies Junior)

From the Author

Welcome to the world of tomorrow!One of my favorite lines from Futurama is, "Welcome to the world of tomorrow!"  In fact, my 12-year-old asks me to announce it every time he descends the stairs.  That line is especially applicable to this book... coding is the world of tomorrow, and I am elated to welcome you to it! Learning to code is something every kid can do, and it should be a fun, creative experience.  There are so, so, so, many programming languages with which you can begin -- Scratch, JavaScript, Python, App Inventor -- but I am personally a fan of MicroWorlds EX, the language I use in this book.  Diehard computer programmers may ask, "WHY?!?!? -- that's a teaching language."  That's true!  It's a Logo language developed originally by Seymour Papert of MIT.  Many K-12 schools and even some universities, including Stanford (in the Transformative Learning Technologies Lab), introduce students to coding using MicroWorlds, StarLogo and other Logo languages because they build the programming foundations AND spark the confidence and curiosity needed to keep new coders engaged.I love MicroWorlds EX because it features a large workspace for designing your app's GUI, fun graphic design tools, a built-in compiler/interpreter, simple dialog boxes and palettes, and a pane for writing procedural code -- all in one place.  It's a step up in complexity over Scratch (because, like in "real" coding, kids actually have to type using correct vocabulary and syntax), but it preserves the easy ability to create graphics, execute code, and obtain debugging clues.  It's also simple to install MicroWorlds EX, and once installed, kids don't need access to the Internet to code.  The book comes with a free, downloadable trial of MicroWorlds EX -- 35 days -- long enough to complete the projects inside.  If, by working through the projects, kids find they love programming (and I hope they do!), then purchase of the book and use of the trial will have motivated them to expand their horizons, trying new projects and also new languages.  For kids who find they love MicroWorlds EX like I do, they can obtain a deep discount on a forever version of the software ($29 as opposed to the standard $99). Regardless of which programming language your young coders work in, I hope they find the project ideas presented in this little book fun, instructive, and motivational for writing their own code and developing their own cool projects. My heart leaps when I see students bring the ideas out of their heads and into the world, creating digital artifacts through coding and physical ones through making.  It's an amazing time to be a kid, and I applaud the adults who are working hard to support this next generation of ingenious inventors, the very people who will design... the world of tomorrow!

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From the Back Cover

A technology book for kids! Are you ready to get creative with code? All you need is a computer connected to the Internet, the free trial of MicroWorlds EX software provided with this book, and the fun projects you'll find inside! Follow simple steps to build your first programs and games. Space Race—make a game to pilot an astronaut through space junk Ha Ha Headlines—build a hilarious headline generator Hungry BoBo—create and care for a digital pet

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Product details

Age Range: 7 - 11 years

Grade Level: 2 - 6

Series: Dummies Junior

Paperback: 128 pages

Publisher: For Dummies; 1 edition (September 21, 2015)

Language: English

ISBN-10: 1119177170

ISBN-13: 978-1119177173

Product Dimensions:

5.2 x 0.3 x 8.4 inches

Shipping Weight: 7.2 ounces (View shipping rates and policies)

Average Customer Review:

3.3 out of 5 stars

13 customer reviews

Amazon Best Sellers Rank:

#613,092 in Books (See Top 100 in Books)

Anyone who has tried to learn to code as an adult, as I have, knows that it is like learning a second language, As with any language, the earlier you can learn it, the more proficient you will be, so it follows that teaching kids to code at an early age is the way to go.This book, in particular, is a pretty fun way to get started with coding. Even if your child is not going to become a computer programmer, a knowledge of coding will be an invaluable tool to have. At the very least, the ability to customize HTML and CSS for web pages is something that is likely to become a requirement for entry-level jobs, if it hasn't already.There is a lot packed into the 127 pages here. The author has written the book in a manner that, along with a multitude of illustrations, makes this potentially daunting subject very accessible, and the fun projects she has devised to teach basic principles of coding include:-- making a drawing app,-- creating a space game, and-- making a coin toss sim, and-- creating a digital pet, among others.Software is required to create the projects, and the book gives readers access to MicroWorldsEX (for both Mac and Windows) for that purpose. There is a free trial period after which the software is available at a discount. A benefit to using MicroWorldEX is that kids do not have to have access to the internet to use it, which is something parents will appreciate.The author's instructions for using the software are very clear and easy to follow. I particularly like the way she has included the idea of brainstorming and then making a "game plan" to help kids organize their thoughts about what they are going to create. Disorganization and coding do not play well together, so learning those concepts will help prevent a lot of frustration later. Although the book is geared for ages 7 - 11, the youngest ones may need some help.The main thing here is that kids will be able to learn correct coding syntax to create actions and animations that can be used in many applications. Those are skills they will use long after they've completed the projects in this book.

Not bad. You get a 35 day trial, and then you have to buy the software to go with the book...wish I would have known that!

This book has no value. First thing one must do is download the program and it comes with the same instructions - plus it makes changes to some default settings. Better to teach children Microsoft "Paint". Then they can "code" on their computer at home too.

good

This book does not educate on coding. It simply provides steps for the computer and that's it. I expected it to provide resourceful knowledge to coding and not just provide steps and projects to do on the computer.

Have to buy an additional book for this. Which I can not find

I like the easy going style, language and layout of this book. It's a great introduction to coding for kids who are interested or even those who may be and just don't know it yet. The book does a good job of easing the presumably young reader into a developer's mindset of planning, coding and debugging. The software of choice here is MicroWorlds EX. There is a free trial and you can also buy the unrestricted version for a fraction of the normal cost. I think the full purchase is worth it as long as the child plans to commit and stick to the program. Despite the cutesy art, seemingly easy language and targeted audience of the book, MicroWorlds is a robust coding tool that can definitely put a child on the path to mastering other more challenging languages. In fact, I think this book could be just as useful to adults as it is to children. As a developer myself, I know how hit or miss many "how to" or "Intro to..." tech books can be. Many tech authors don't do an effective job of teaching. Their tech books are hurt by convoluted wording, confusing and often unnecessary technical jargon or pacing that is either too slow or too brisk. The books are typically used more as reference guides by those who already know the material rather than learning guides for newbies. There are no such issues with this book. The pacing, language and projects in this book are all nicely executed. The completed projects will immediately boost confidence and provide noticeable results that will encourage young minds to reach higher.With the big push toward more STEM courses, kids need every advantage they can get as early as they can get them. As the book says early on, it used to be enough to read, write and do mathematics to be educated. These days, employers want more. Coding probably seems like typical "do I really need to learn this" elective learning. However, as the world continues moving deeper and deeper into the ever-evolving world of technology, it makes tons of sense to prepare children with as much knowledge as possible as early as possible. This book is one of many helpful tools to do just that. Definitely worth a look.

“Getting Started with Coding” has 120 pages, 7 chapters and is published by the publishing house that has been so successful with the “Dummies” series of books. To understand the book and get your child involved, you need a computer running a modern version of Windows or Mac OS, an internet connection, and the “MicroWorlds EX” software which comes as a free download at [...] with this book. Chapter 1 (“Project 1”), “Get Started” is a simple, colorful and easy to understand introduction to begin by downloading the software, to understand the website’s interface for MicroWorlds EX and to get help, if needed, at [...]. Project 2, entitled “Quick Draw,” allows the child to decorate the screen with colors and different angles for viewing. The following chapters are approachable, non technical and easy to understand.I look forward to giving this book to my ten (10) year old grandson who has taken free introductory coding classes at the local Microsoft store. It is okay to be a geek. In fact, it is wise and "cool" to be one.

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